Religion in Altaia

In the beginning, the world was void and without form. And from this void arose the Faceless one, the Creator, the All-Father, Khunin-An, the essense of Altaia itself.

Khunin-An saw that the formlessness would be unending, and breathed life into the world. Mountains and seas formed in the Creator's vision, and trees and birds and fish and game came to live.

Khunin-An saw that this world was lonely, that it was too ordered and unchanging, that he had erred. He reached into the past, into the depths of the beginning, and from this he pulled thirteen stars, and each star he placed into the sky. And again, Khunin-An breathed life onto these stars, and they awoke.

Khunin-An chose the brightest of these thirteen stars and approached it. To it he said, "I name you Raverin, and I choose you to be the leader of my children. You and your kin shall be named Gods, and you shall create life unto Altaia, and guide it. You shall create great works, and aspire toward greatness."

Raverin bowed before the Creator, and then fell to Earth. Where he landed, he took a form with two legs and two arms. And he called the other twelve stars to him, and they landed near him and took similar forms.

Khunin-An saw that this was good, and he withdrew to let his creations do as they would with the world. And the gods did build and create.

Lallenne was the brightest of Raverin's followers, and she walked among the trees and learnt of their beauty. She saw the animals and the flowers, and she knew that she must have children of similar beauty. And she created the Elder race, the Elves. She taught them to love art, music and poetry, to appreciate nature and the world. She taught them tolerance and a love of life. Lallenne's elves prospered.

Kharg watched Lallenne's children for some time. He went to Lallenne and mocked her. "Your children spend all of their time writing poetry and music. They know nothing of the world. They see the beauty of the trees, but not of the earth. They are idle and frivolous. There is much to do." Lallenne responded, "There is no shortage of room. Perhaps you may do better!"

And Kharg agreed that he may do better, and he created the Drughim, or the Dwarves. He created them to be stout and hearty, to love the earth and metal. He created them to create tools, that they may produce such works that the elves would be jealous.

Rosmenyn went to went to Raverin and complained. Raverin called a council of the thirteen, and they met, and chided Lallenne and Kharg for creating peoples without consulting the others. And they were abashed, but they would not destroy their new creations. So Raverin ordered the others to find a corner of the world and create a people to match the Eldar and the Drughim, that together the beauty they could create would be a monument to Khunin-An and he would be proud.

So Rosmenyn went to the fertile plains, and there mated with a great cat, and gave birth to the first Maroan. She raised her children and taught them the secrets of the Pride and the Hunt.

Sunnol claimed the Sea as his domain, and there created the Kayzar, teaching them the secrets of architecture and building a vast underwater city.

And Kel went to Raverin, concerned. "They are populating the land quickly, and multiplying. Soon there will be many, and the land will be unable to support them. All will perish." And Raverin thought about this, but had no solution. So he went to Khunin-An and prayed for a solution to the problem.

The Creator responded by creating the Netherworld. He announced to his children that their creations must obey the laws of time, and in time they must pass from Altaia into the Netherworld. And he gave the Netherworld to Kel as a reward for his foresight. And so Kel came to rule the Netherworld.

Kel placed into the world the Kla, people of the desert, able to withstand the heat, made to spread the word of Kel and create an order for the Netherworld.

Zog was jealous of Kel, for Kel had a domain to rule that none of the others had. And this jealousy festered, and manifested in his creations, the Orcs. They were brutal and stupid creatures, built to fight and conquer, and told that to die in battle was to achieve a high place in the Netherworld. And the Orcs made war on the Elves and the Dwarves.

Drookth was entranced by this war, and went to Zog. He told Zog that it was unfair that he was outnumbered in his war, and offered his assistance. Zog was reluctant at first, but when he saw that his Orcs were not enough, he agreed. Drookth took the leader of the Orcs as his own, and he made him bigger and stronger, and gave him a yearning for blood. And he named his new people the Troll, and he filled the mountains with the Trolls. And the Orcs and the Trolls poured into the civilized lands and laid waste while Zog and Drookth drank blood in toast.

And in time the Orcs and Trolls did seem near to conquering the world, and Lallenne and Kharg took up arms and did fight a great battle. And when Drookth saw that Lallenne and Kharg were destroying his creations, he became enraged. He appeared before his diminishing horde and called upon Lallenne to stop, to admit that her people were beaten. And she would not yield. And Drookth took up a spear that he created and plunged it into Lallenne's chest.

There was a great light, and Khunin-An appeared before his children and children's children for the first time. He called upon Raverin, and poured his disappointment upon him, for his one of his children had killed another. Raverin cried, then, and the ground at his feet became salt. He turned to Drookth, who stood defiant over the body of Lallenne.

Khunin-An interposed himself between them. "My children, I fear you have gone too far with your fight, and this must end. These people you have created suffer for no good reason. This cannot be allowed to continue."

And Raverin thought long and hard on a method of punishment suitable for Drookth. Khunin-An forbade his destruction, or his people's destruction, so he cursed the Trolls, that they may never look upon the sunlight again or return to the earth from which they were created.

Khunin-An told his children that their life would now be tied to the life of their people. As long as their people remained strong and faithful, so would they.

And Raverin and Wyscieth and Tolhi and Allythia and Zerrod quailed before Khunin-An, for they had not yet created a people. They did not wish to create more suffering in Zog and Drookth's wake.

Khunin-An looked into their hearts. To Thiellyn he said, "Thiellyn, your heart is pure and just, and you see beauty in nature. The Eldar need a leader." And Thiellyn went to them and spoke with the Elven King, Sylenniel. And in the end, Thiellyn gifted the Sylenniel with Lallenne's final tear, shed at the moment of her death. "May this gift continue with your people, that you may remember Lallenne, and allow me to guide you."

And Zerrod was jealous, and quietly stole away with Sylenniel's two eldest children, and hid them at the heart of a mountain. He twisted their minds and their faces, and he called his new creation Goblins, and told them that he was their Father and their creator.

And Raverin appealed to Khunin-An, for there were yet four of them without a people. Khunin-An thought about this, and allowed them seven days to come up with something. And the four of them quarrelled for six days, but in the end they came to a compromise. Raverin created a people to be strong and able to lead. Wyscieth imbued them with knowledge and wisdom, that they be a thoughtful people concerned with philosphy. And Tolhi gave them fancy, that they might laugh and play games. And Allythia gave them love, that they be generous and fruitful. But Drookth was watching, and when they thought they were completed, he got his vengeance by darkening their heart, making them quarrel and be troublesome. And so the Humans were created.

And when all was ready, Khunin-An withdrew his children from Altaia, and erected the Veil beyond which they may not pass. In time, the stories of the Gods went from truth to history to legend, and while the Gods still have their influences, they no longer lead their people.

The Gods


Raverin is worshipped as the leader of the Gods. He represents strength of the heart and leadership, and is often the patron of the nobles who hope that he will grant them the wisdom to lead their people to greatness. Worshippers of Raverin are devout believers in the Law and Authority, and do not take well to those who abuse Authority or disobey the Law.

Many Holy Warriors are devout followers of Raverin.


Tolhi is the God of Fancy, the Trickster God and the God of Thieves. Tolhi is commonly worshipped amongst Humans and Maroan, and also occasionally the elves. Even some Goblins, who have been well exposed to Human culture will worship Tolhi. Worshipping Tolhi is thought to bring luck, and it is common to hear prayers to Tolhi before dice are thrown.


Wyscieth is the God of Wisdom and Knowledge. Scholars, Sages, Wise men and many wizards worship Wyscieth. Many teachers are followers of Wyscieth, and they occasionally will send disciples out on pilgrimages to find intelligent children to educate and turn to their cause.


Allythia is the Goddess of Love, Passion and Agriculture. Allythia is worshipped by farmers, peasants and housewives. Followers of Allythia hope to gain favor for their children and pray to Allythia to make the crops grow.


Thiellyn is God of Art, the God of Poetry and God of Beauty, as well as the patron of the Elves. It is said that his gift gave the Elves their natural ability for the arcane, and as such he has been generally accepted especially amongst the sorcerors and magicians. For this reason, Human magicians also often worship Thiellyn, hoping that their prayers to him will help them in their quest for power.


Kharg is the God of Strength, the God of the Forge, and the Patron of the Dwarves. Kharg's followers tend to be craftsmen and skilled laborers, who hope to bring strength to their creations through Kharg's influence.


Kel is the God of the Netherworld, the Dead and the patron of the Kla. Followers of Kel are often obsessed with the afterlife and trying to attain a high place there.


Sunnol is the God of the Sea and worshipped by sailors and people in coastal regions who rely on the sea for their livelihood. He brings storms when he is angry and calm weather when he is pleased. He is the patron of the Kayzar, who are relatively mysterious to most of the people of Altaia who cannot normally visit their underwater cities.


Rosmenyn is the Goddess of the Hunt and the Goddess of Fertility. She is the patron of the Maroan and she favors strong women. Her own people are matriarchial, and those humans who worship her tend toward female dominated households.


Zog is the God of War, Strife and Conflict. Warriors and soldiers of all types worship Zog. He is also the patron of the Orcs. Followers of Zog believe they have a special place in the Netherworld.


Zerrod is the God of Guile and the patron of the Goblins. He is worshipped by thieves of a darker nature than those who follow Tolhi, assassins, and politicians who hope to get ahead by any means necessary. His worship is often secretive.


Drookth is the God of Hate, Destruction and Vengeance and the patron of the Trolls. Amongst Humans he is followed by those of a dark nature, who seek vengeance or have hate deep in their hearts. He has a small following in many cities, and many of his worshippers only worship him in secret, hoping for the strength to destroy their enemies.

The New Gods

As time progressed in Altaia, other Gods seemed to come into existence. Either they always existed and simply weren't known during the Creation, or they actively came from elsewhere and joined the Altaia pantheon. In any case, these Gods do exist, in whole or in part, and in Altaia's religion they are every bit as important and influential as the old Gods.


Belia is the God (or Goddess, depending upon who you ask) of Hedonism. He (or she) is most often viewed as being a hermaphrodite, taking on the aspects of either gender at will. He is often worshipped by the very rich, and is welcomed in cities where wealth is plentiful. He is spurned by the poor and the 'have-nots'.


Gobwin is the God of Music, entertainment and revelry. In some aspects, he is the god of pure melody, and the purists believe that harmony (especially in sound) is his primary goal. Others believe that he prefers dischordant tones and prefers his followers to revel in their music.


Iberias is the God of the Hearth. Many of the more common people who simply want a pleasant life worship him. He is especially well worshipped by the downtrodden who dream of a simple, quiet existence.


Qaolith is the God of Commerce. To many, he watches over transactions to make sure that it is fair to both parties. To others, he watches over transactions to make sure that the devout get the better part of the deal. In either case, he is very well received by the merchant classes.


Sevelic is the God of Medicine. He is the patron of the healers, and his followers teach of herbal remedies and radical sciences of healing.


Adrelis is the God of the Winds. He is thought to bring fortune to his worshippers, as when the winds change. He is also feared and placated by sailors who pray for strong winds that they may reach ther destinations in safety.


Acerakk is the God of Strife. His followers believe that nothing good comes of complacency and that the only true path of advancement is the path of adversity. He is not considered an evil god, or even a bad God, but his name is often cursed when unexpected obstacles are in the road. Those who follow him look forward to challenges, and are rarely satisfied with the status quo.


Priem is the God of Rain and the Weather. He is worshipped by farmers who rely on the rain for their crops, and the occasional sailor who fears the storm more than the sea.


Anzatoth is the Dark Lord of the Underworld. Anzatoth is a dark God who demands sacrifice of their followers--he rules them out of fear. In reward for their fear, he promises them a place of eternal comfort in the afterlife. A place away from the grey and lifeless Netherworld that Kel promises.

He Who Is Not Named

He Who Is Not Named asks his followers to worship only one god. The others are all spurned, to be forgotten. He spreads his word in the hopes that the other Gods will lose their power and that he may have total control over the world. Belief in the One God is largely benevolent, but his followers are extremely xenophobic, and very very much concerned with proper behavior, in the fear that vice will lead to the worship of other gods.